This page is not about abstract principles. It gives beginners a practical set of checks they can carry straight into a game. If the rules are still unclear, read the backgammon rules; once you can finish a full game, the habits below will help more than memorising opening rolls.
Drop these habits first
Beginners usually lose to habit before they lose to the dice. The first bad habit is splitting checkers just because a point ahead is open, which leaves a trail of blots. The second is spending the convenient die and dumping the other. The third is breaking the front of the home board while the opponent is still trapped behind you.
So make three checks before every play: will this leave a blot that is easy to hit, did both dice do useful work, and is the route home still covered? That routine will steady your games faster than trying to memorise named openings.
Build a prime
Six consecutive owned points form a prime. Checkers trapped behind it struggle to reenter or to pass. You do not need the full six-point wall at once; three or four connected points already make the route home much harder.
In the first few rolls, ask two simple questions: are your 4, 5, and 6 points covered, and which entry points will the opponent need from the bar? Taking those points is often worth more than chasing a distant blot.
A blot is not free speed
Splitting checkers does move you forward faster, but a lone checker is a hit waiting to happen. One hit costs more than pip count: the checker goes back to the bar, and the rest of the position can stall behind it.
Before you leave a blot, check which rolls can hit it and whether you can cover it next turn. Hitting the opponent is useful. Turning yourself into a blot first is often a poor trade.
Use both dice
Many beginners spend the number they like and dump the other. The value of a backgammon turn is in both dice together: the larger number often escapes danger, passes a block, or hits, while the smaller number often connects checkers. Doubles are four moves, not an excuse to scatter four unconnected blots.
If only one number is legal, the rules require the higher one. When you do have a choice, ask which play keeps the position tighter or easier to cover next turn, not which move simply travels farther.
Do not waste numbers when bearing off
Once bearing off starts, the job changes from making points to wasting as few numbers as possible. If you clear low points too early while high points still hold checkers, later big rolls often lose value. If the opponent still has a checker in your home board or on the bar, avoid leaving a blot that can be hit on the way out.
The steadier method is usually to clear the outside points first, then work inward while matching dice to occupied points whenever you can. Bearing off two checkers is often better than stretching one checker farther than needed.
How to practise usefully
Do not try to train every idea at once. Pick one AI level and give yourself one job only: refuse easy blots, or use both dice to connect points. Three focused games like that usually teach more than ten casual ones.
After each game, do not review only the result. Replay two turning points: the move that opened the route home, and the bear-off that wasted a number. If you can spot those moments, you are much less likely to repeat them. Hints follow the current AI level, which makes them a useful comparison against your own judgement.

Backgammon Strategy FAQ
What should I do with the first roll?
There is no single answer. First see whether the dice can connect checkers or occupy key home-board points. If you split everything forward at once, you usually leave a trail of blots.
Should I hit every blot I can reach?
Hit only if the landing point is safe enough. A hit that leaves two of your own blots is usually a poor trade.
Do hints secretly use the strongest AI?
No. Hints use the same search and time limit as the AI level currently selected in the sidebar.
What if a die does not match a point when I am bearing off?
If that point is empty, and there are no checkers on higher points, use the number to bear off from the highest occupied point below it. Clearing the high points first wastes fewer later rolls.
What is the single best thing for a beginner to train first?
Train yourself to check for a new blot before you move. If you stop scattering checkers, the position usually holds together much longer. Then add the other two checks: connect points into a block, and spend both dice well.